The source code of the latest version can be downloaded at this link and, if you really wanna play with it, you'll need the Red Alert 3 Mod SDK Extra Files from Bibber to compile it. Anyway, unlike almost all other RA3 and C&C3 mods, its source code is available and you can use its resources in your mod as long as you credit Bibber for his efforts, of course. Since APOC has provided the Uprising XML files and also some of its graphics, somebody had to take the mission to transform them into something useful.Īnd our hero, Bibber, took the mission quite seriously and created the Red Alert 3: Upheaval modification which brings the following units and allows AI to use them: TehCactus thanks anyway Is there at least a Red Alert 3 mod that includes the Uprising units That would be possible right I'm searching this right now. Command & Conquer: Red Alert 3 - Upheaval: mod: 265.1 MB: : 7.7K: 11: Command & Conquer: Red Alert 3 - Command & Conquer: Alternate Universe v.2.50b.f: mod: 428.3 MB: : 1.1K: 11: Command & Conquer: Red Alert 3 - RA3 Advanced AI v.1.2: mod: 1.2 MB: : 434: 11: Command & Conquer: Red Alert 3 - RA3:Invasion v.05 (Demo) mod: 23. All eleven buildable Uprising units are now available in Red Alert 3 and work as close as possible to the way they did in Uprising. Hey everyone! In the last community news roundup, I've missed a very interesting mod that was created to aid the community to add the Red Alert 3: Uprising units to any Red Alert 3 mod. After weeks of work and a lot frustration about non-functioning code the work on Red Alert 3: Upheaval has been finished now. economies: suppression of dissent, flagrant exploitation, social upheaval and economic meltdown.
These units, among other things, included the Anvil Heavy Tank (A repurposed Soviet RA1 Heavy Tank), the Hanzo Z (a average sized mecha equipped with a rifle and speed boosters) and the Heisenberg Assault Copter (an Allied helicopter that cannot be harmed whilst moving). Red Alert 3: Upheaval will bring you all eleven Uprising units. Dozens of new units for existing factions would have been added, expanding each to nearly twice the original arsenal size.
The campaign would have continued where Red Alert 3 left off, with live action and CG cutscenes filmed in HD resolution.Įach faction had its own music (composed by Chris Feres and Sandro "FuzzY" Cacciotti) and gameplay.