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A race against time begins, taking Lara into Peruvian jungles and ruins in a pursuit of a silver box before Trinity, who would use the dagger to open it and change the world to their liking. Making matters worse, her nemesis, an evil organization called Trinity, manages to steal the dagger from her. You see, she’s adamant that by grabbing an ancient dagger from a Mexican temple, she has set the wheels of Mayan apocalypse in motion. It’s actually funny how Lara has grown from reboot’s non-believer to adapt a way of magical thinking. If there ever was a fourth part, all that what would be left is a volcano erupting! Not that it’s far-fetched here, either. Tomb Raider reboot started with a shipwreck, RoTR with an avalanche and Shadow of the Tomb Raider sees Lara and her devoted friend Jonah plummeting from the skies after a storm hits their plane. So, how much love I had left to give to Shadow of the Tomb Raider? I loved to venture off and collect every relic and document again, even though I had done it so many times before. I loved how the gameplay was loose, as I didn’t need to follow rigid patterns to take out enemies. I loved how I could grab the controller and make Lara do what I want without rethinking controls. I loved Lara’s little scar on her right cheekbone, a memento of her first agonizing expedition. I loved Camilla Luddington’s harrowing performance as Lara, growing from desperate to determined, and from pragmatic to passionate. I loved how the visceral and frenzied first game was turned into a more composed and grand adventure in the sequel. I loved to play them through on most platforms they were released on – multiple times on each. I love everything in Tomb Raider (2013) and Rise of the Tomb Raider. I was skeptical whether Eidos Montreal was up to a mammoth task of satisfying such a seasoned tomb raider like me. Gone was writer Rhianna Pratchett and all the other key personnel who oversaw the previous two games. For the last game in the new trilogy, though, Eidos Montreal took the development lead.
#SHADOW OF THE TOMB RAIDER PC SERIES#
The trust was still on Crystal Dynamics as they resurrected Lara again, taking the series to new heights with Tomb Raider and its sequel Rise of the Tomb Raider. After a couple of great games, Lara’s prime time once again passed with middling Tomb Raider: Underworld.
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When the series’ quality dwindled and finally took a nosedive with atrocious The Angel of Darkness in 2003, the original developer Core Design was moved aside and Crystal Dynamics was hired in their place. I’ve been with the series ever since, seeing its ups and downs. It not only changed me as a player, it defined a modern gaming and presented a formidable female heroine in the buxom figure of Lara Croft. I ended up scoring the game a whopping 96/100 points. The review copy waited for me in my inbox at the office of a computer magazine I wrote for back then. I was there when the first Tomb Raider was released 22 years ago.